Free PDF · Youth coaches · U11–U16
Team play basics pack
Most good team play is two or three players working together. Teach six simple actions, show players what the defender is telling them, then reward the action in a game.
Six team actions + game-day guide · 10 pages · 106 KB · A4 PDF
Instant download. No email or account required.
Inside the pack
- A five-step ladder for teaching any team action
- Pass and cut, backdoor, drive and pass off, screen away, screen and roll, and post entry
- The read, coaching cues, common mistakes and fixes for each action
- What to look for in defence and a small-sided game to reward each one
- A game-day coaching guide and a printable minutes and notes sheet
Preview the 10-page PDFHow to use this pack
Pick one action for a block of two or three practices. Show the shape, add a defender with one job, play it live, then give a bonus point when it happens in a small-sided game. On game day, use the minutes sheet and write down what to train next.
Print a copy for courtside use, or keep it on your phone and tap a drill link for the full instructions. Use the blank planning sheet for your next session, then record one useful change after practice.
Drills from the guide
Give and Go
Pass, cut in front of your defender and finish the return pass.
Open the full drillBackdoor Cut
Punish a defender who overplays the pass.
Open the full drillCloseout 2v2 Drive & Kick
Drive the gap and pass to the teammate the helper left.
Open the full drillScreen Away into 1v1
Pass, screen away and read the defender off the screen.
Open the full drillPick and Roll 2v2
Use the ball screen and read the screener's defender.
Open the full drillJump to the Ball 2v2
Defend the give-and-go by moving while the pass is in the air.
Open the full drillUsing the pack with your group
What age is this pack for?
It's written for U11 to U16 teams who can pass and catch on the move. With younger groups, stay at the 2v0 and 2v1 steps longer and use bigger spaces; with older groups, move to the live and small-sided game steps sooner.
Is it a set of plays to run?
No. These are the building blocks that plays and motion offences are made from. Players learn to read their defender and choose the action, rather than memorise where to stand.
How do I use the game-day sheet?
Print one per game. Plan minutes before tip-off, jot short notes at timeouts and breaks, then write down up to three things to practise next. Those notes are the start of your next session plan.
From the free pack to your own playbook
Create animated drills. Share ideas across your club.
The PDFs give you a starting point. In Swish Planner, you can build and run a timed practice from your phone, then add the tools that fit how you coach.
- Pro: draw drills that move
- Create and edit animated diagrams with players, passes and movement. Play through your own drill or set step by step.
- Pro: reuse your best sessions
- Save session templates, plan a season and print practice plans so your ideas are ready for next time.
- Club: keep your coaches connected
- Share a private drill library and, when enabled, view and copy club team sessions. Club includes Pro for up to 25 coaches and your logo on printed plans.
New accounts get a 14-day Pro trial. No card needed. The core planning tools remain free.
Watch: 1v1 Through the Gate
Playback is free. Pro adds creating your own animated diagrams.
Open the full drillKeep a copy for your next practice
Free to download, print and use with your coaching staff.
More free coaching packs
- Constraints-led basketball coaching pack — Youth coaches · U9–U17
- Mini basketball practice pack — Ages 6–10
- Youth basketball practice pack — Ages 11–14
- Practice planning cheat sheets — Youth coaches of all age groups
Prefer a web example? Read the original 60-minute practice plan.